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So, Tyranny tell us a little something about yourself. |
| T |
Well, my name is Steve Chamberlain, I'm 23 and I live in
"The sun is friggin hot! state" of Arizona, more
specifically Mesa, Arizona. I was originally born in Missoula,
Montana where I lived until 1987 which is when we moved down
to AZ.
My motto has usually been "No Rest for the Wicked",
interpret that however you like ;). Shoe size is a big phat
size 14! er..j/k  |
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LOL, there is a few ways to take that
What nickname have you flown under from the earliest days
(those you care to share) |
| T |
Mostly Tyranny. I've flown under Tyr, Ty, Vampyro, Outsider,
Raziel & Reaper at times as well.
Sometimes I use HeHateMe, but mostly that has been just in
D3 when I play it.I never really got into the D3 thing as
much as some others I know  |
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Are you married, do you have any children? I can't see how
with all the time you must spend on the DescentBB and developing
new toys for us Descent'rs!  |
| T |
That would be an emphatic no to being married! nah, someday
I hope to be, but at this time in my life it isn't a realistic
possibility.
Maybe If I find someone who loves Descent as much as I have!
Those kind of girls don't come around often though...d'oh! |
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What are your Other Hobbies? |
| T |
Well, I've really enjoyed being a graphic designer. Web-design
I enjoy, but some of it is a little over my head. I'd like
to make graphic design more of a profession then a hobby,
but at this time a hobby will have to do :P Other then that
I enjoy illustrating, listening to music, video games of course
;), computers etc. Little bit of Baseball and Basketball every
now and then if the opportunity presents itself. :) Following
Baseball has really become a hobby you could say
oh, and level building of course!  |
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I think I probably speak for most Descent'rs on the NET
when I say THANKS FOR your time spent to create the levels
we enjoy. |
| T |
Well thank you! If it wasn't for a lot of the positive feedback
I got from Kali Descent'rs while I was building a lot of them,
it wouldn't have been possible. If anything I should be thanking
the great community we have for giving my levels a chance. |
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How did you start playing Descent, Descent 2, and D3? |
| T |
I started playing Descent II about 7 years ago when my buddy
Mark ({DMC}B00MER on Kali) introduced me to it. We had just
brought home our first PC and after all the stories he had
been telling me about the {DMC} Dark Mavericks Collegiate
as well as other clans on kali playing this game called Descent,
he wanted to get me started as soon as possible. It wasn't
until later when I'd finally gotten an ISP and started using
Kali that EgaD got me setup with the original Descent. I got
D3 as soon as it came out, even though I was still running
the archaic Pentium Classic 166mhz with a Voodoo2 that we
had. There was so much anticipation for D3 within the community
at the time and I wasn't able to enjoy it from the very beginning.
So, I stayed behind and developed a reputation for myself
on Kali building levels and playing competitively on ladders.
D3 wasn't really an option for me until about four years ago.
Course, by that time my interest really wasn't there and the
game just didn't do it for me like the first two have. I still
drop by every now and then to sling some tri-fusion around
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What has playing Descent done for you? |
| T |
It has provided me with a wealth of friends to associate
with and great memories of my time spent online. It has also
given me the chance to start my own Descent gaming league
(|W|olfpack) on Kali for D1/D2 (Started before the D3 Wolfpack).
This community offers so many different personalities that,
although some may be conflicting, it really has shown me that
there are a whole lot of people out there with the same interests
as myself. There is no other game that exists today that has
such a diverse group of people to represent it IMO. How many
games can say they have very few a-holes in the community.
Well, atleast compared to like....Quake? Depends on who you
ask of course, but Descent has to be right up there.  |
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Why do you continue to play Descent? |
| T |
Descent was my first love as far as online games are concerned.
What other games are there?
Besides, no matter how many times you move on to play more
modern games, something about Descent keeps pulling you back
for another tour of duty in the mines. That and I can't really
stay away from the people that I really consider my second
family for too long. As long as there continues to be a large
enough body of people willing to continue making Descent better
for all parties involved, I'll be here to try and assist any
way I can. Ok, enough of the mush  |
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Ok, well let's get this party on the road! Speakin' of road/mines
how many levels have you developed? |
| T |
I'd like to think a lot, but those that I've looked up
to for so long still aren't in any danger of being caught
up to .
I've made about 50 "Unique" multiplayer levels
between D1 & D2 over the years.
Depending on how busy I was, some years were more productive
then others .
Designing for D1 and D2 has always been something that gave
me a lot pride. It wasn't very hard and it still allowed
you to express a creative freedom that you seldom see anymore.
Each time the urge to build struck I tried to follow the
same format that worked for some of the more popular level
builders of the time. Levels with a simple design format
that had gameplay in mind dominated the playing time on
Ladders and for FFA games. So, this was the medium I tried
to target when designing my levels. Nobody said that your
levels couldn't have a familiar feel and rhythm to them
and still be different and fun to play each time you build
one....
| Mission Name |
Version |
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Mission Name |
Version |
| Actaurus |
D1/D2 |
|
A Dreamer's Duel |
D1/D2 |
| Arkadium |
D1/D2 |
|
Awakened |
D1 |
| Biohazard |
D1/D2 |
|
Biohazard: Meltdown |
D1/D2 |
| Bitch Slapped |
D1/D2 |
|
BlueRoom |
D1 |
| Chrysalis |
D1/D2 |
|
Dawn's Demise |
D1/D2 |
| DeadZone |
D1 |
|
Diadem |
D1/D2 |
| Doomesque |
D1/D2 |
|
Dance with the Dead |
D1/D2 |
| Endgames |
D1 |
|
Faith No More |
D1/D2 |
| FusionRoom |
D1 |
|
Goddess |
D2 |
| GreenRoom |
D1 |
|
Grimlock |
D1/D2 |
| Hallowed |
D1/D2 |
|
HardKore |
D1/D2 |
| Hell's Gauntlet 2.0 |
D1/D2 |
|
Lanfusion Pro |
D1 |
| Last Conflict |
D1/D2 |
|
LavaWorks |
D2 |
| Martyr |
D1/D2 |
|
Martyr Prime |
D1/D2 |
| Minstrel |
D1/D2 |
|
Monolith |
D1/D2 |
| Nekuda |
D1/D2 |
|
Nekuda 2 |
D1/D2 |
| Nevermore |
D1/D2 |
|
Nozgoul |
D1/D2 |
| Prizmatic |
D1 |
|
Prophecy |
D1/D2 |
| r34p3r! |
D1/D2 |
|
Raziel |
D1/D2 |
| Resident Evil |
D1/D2 |
|
Shogun Tournament '99 |
D1 |
| ShrapnelRoom |
D2 |
|
Spellbinder |
D2 |
| Spread Whore |
D1/D2 |
|
Stormrider |
D1/D2 |
| Tainted Bliss |
D1/D2 |
|
The Force |
D1/D2 |
| The Return |
D1/D2 |
|
Up From Nothing |
D1/D2 |
| |W|olfpack's Den |
D1/D2 |
|
Xabadu v1.1 |
D1/D2 |
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I was also involved in the development process of Vamped
II by bulldog along with Vlider, Nirvana, Ferno, Sfuzzi
& Breadman.
The "Rooms" levels that I designed were a request
and design idea by
Esp, who also was the creative force behind Min69. I just
fleshed out
the level idea in DMB and did the texturing and lighting
in them based
on what the level names were. He also decided the weapon
balance and
had
the final say in overall appearance before they were released."
It's a shame that I can't remember all the projects I
was either asked to help on or give my opinions on at this
time. All the people over the years deserve a lot of recognition
for their work as well. Also, LanFusion Pro, just on a side
note, is only a modified version of a level done by Yelohead
for improvement purposes. Holy jeebus! I'm done, requesting
permission to move on? 
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Haha, ok permission granted! What/Who influenced you to
try Descent and when was that? |
| T |
What!... is your favorite color? er...oh it was definitely
B00MER in the {DMC} in 1997. Had I not known him offline and
been real good friends with him, the chances of me getting
started with Descent weren't very great at all. My favorite
color is blue btw.....no wait! *KERCHUNK* "aaaahh!" |
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LOL, what a silly man ,
When did you create your first level, what was it, and was
it "good"? |
| T |
My first level was called "Goddess" which I revisited
later and improved GREATLY. Was it good? That would be a no.
That thing was an abomination to DMBII and Descent players
everywhere. Be thankful I have no copies of it laying around
to haunt us all!  |
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Why do you spend countless hours developing Descent Levels? |
| T |
Hrm...well, to be honest I find it very relaxing. Not very
often have I started building a level and found myself frustrated
when trying to accomplish something. It happens sometimes,
but few and far between. Also there is great satisfaction
in knowing that some people really enjoy or enjoyed playing
the levels I've built. As long as that continues there really
isn't a reason to stop building even though Kali has seen
better days then they're having right now. There are still
people playing though, which means I'll still build. |
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Of all your levels can you say hey this is my favorite level
in each of Descent, D2 and D3, come on I know you have a few,
so give me a few then? |
| T |
Hallowed and Martyr would have to top my list with Hell's
Gauntlet v2.0, Nekuda II, Stormrider and The Return coming
in close behind. Hallowed and Martyr for the obvious reason
that they were by far the most popular of all the ones I have
made and were battle proven on the IDL (Invitational Descent
Ladder). Hell's Gauntlet v2.0 for the texture work I put into
it. Nekuda II had a lot of subtle design features that I felt
enhanced the gaming experience a great deal. Stormrider for
the same reasons as Nekuda II at the time it was built. The
Return, because it was the last one that I designed for the
moment and probably is the most indicative that all the things
I've learned over the years can come together in such a compact
design structure and still be very popular. Of course there
are more that I've designed that I am very proud of, some
that I would gladly exchange with the ones I've mentioned
here, but at this time these levels probably represent my
body of work the best.  |
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Ok, I really want to know what level designer style sticks
out in your mind, you know every time you get a level from
him/her, you have to stop/unzip/load/look at his/her levels? |
| T |
There's really so many. Spaz and Nirvana of course, those
two guys have really had the most influence in the way I go
about building my own levels. I can't think of anybody who
wouldn't atleast give these two guys props when it comes to
successful Descent and Descent II level design. Vander &
Grax are also two designers that I've had a lot of respect
for. There really is a slew of great designers that I've tried
to learn from over the years. Great level concepts and design
work by Christ, MORG (When he wasn't an ass
), bulldog, Mesmerist (Kegparty! w00t!), B00MER, Sirian, Karash,
Groshbar, Sparhawk, Delirium. Awesome custom texturing and
level designs by Picasso, Midgard, RETRO & Hellfire. There
are so many that it really isn't fair to some of them that
I've forgotten to mention them. To those I didn't list though,
GREAT JOB!
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Tell us a little something about your current Descent related
project(s). |
| T |
At the moment I'm involved in the beta testing process of
DLE-XP, which for those that don't know, is the LONG awaited
upgrade for DMBIIv2.6. I've also done some graphic design
work for it. As far as level building goes, inspiration has
been running on empty the last 8 months, but just recently
I had an idea and started working on a level called Embryotica.
There has also been something involving my website that probably
will get underway very shortly regarding a levels feature
section for old D1 / D2 levels in my collection if anyone
is interested. I'd like people to start registering on my
BB and give me some feedback on things more often, but hey
:). The best way to stay tuned in regards to my net habits
though is at http://missions.dyndns.org/
- Descent Mission Designs. :) Also you can find me on
the DBB offering any descent related assistance if my experience
allows for those that are having problems with D1x, D2x and
maybe even some D3.  |
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What do you want to say to the Descent'rs that use your
levels? |
| T |
Thank You very much. I couldn't have asked for a better
group of people to play them. Just pay attention and don't
get owned too badly  |
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Where do you see Descent headin in the future? |
| T |
I would like to see Descent enter another renaissance period
as it did a few years ago. In some ways there seems to be
a renewed attitude towards the classic descents as well as
D3. Perhaps a feeling of optimism? I can't really say for
sure, but as long as there are people who genuinely show a
desire to build upon what has already been given to us, there
really isn't any limits as to where Descent could be headed
in the future. We just need people to remember that the best
thing about Descent is to just go out and have fun!...ahem.....hey
buddy, this means you!!!  |
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WHEW, long winded huh!
Is there anything you would like to add? |
| T |
Basically I'd like to thank you for giving me this opportunity
KoolBear. It is great to see you return to the community
and still have the passion to contribute via your website
and on the DBB again. I think just about everyone is as
thrilled as I am that you're back. *sob* See, these types
of things are the reason I stick around a bit longer *sob*
.
Thanks again! 
*Salutes*
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In closing, Descent RULEZ because of people like you that
are reading this and people like Tyranny for keeping new
and exciting things coming our way!
Thank you for reading this and Tyranny for taking the time
to share some of himself with us!
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