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"Once you've gotten hooked on Descent it is like a drug,
each time you find yourself wanting the rush to be even better"
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March 17, 2004
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Descent
 
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Summary:

Welcome to Descent (tm), the most mind-bending, stomach-churning action game ever!

Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit!

In Descent, you'll enter a true 360-degree 3-D environment - move up, move down, move everywhere as you plummet down never-ending tunnels blasting mechanical hordes. Top becomes bottom, up becomes down, and your senses turn inside out...

Features:

  • State-of-the-Art 3-D graphics including animating texture maps, 3-D animating monsters and morphing.
  • Full 8 Player Network and 2 Player Head-to-Head Modem support.
  • Full 360- degree environment...it's an all new twist to the highly popular genre.
  • Multiplayer action with 8 player network and tournament mode.
  • Outstanding artificial intelligence where the enemies and creatures actually learn, adjusting their actions based upon the player's.
  • 3-D Directional sound effects and CD-quality musical scoring.

  • System Specs:

    System Requirements

  • DOS 5.0 or higher,Windows 95/98 *Not Compatible with Windows XP or 2000*
  • IBM/Tandy & 100% compatibles
  • 486DX-50 or faster
  • 256 color VGA or SVGA monitor
  • 30 MB hard drive space required
  • 2x CD-ROM

    OR

  • the PlayStation® game console

    Recommended

  • Pentium(tm) processor
  • 16 MB RAM
  • stereo 16-bit sound card with General MIDI support
  • a quality joystick
  • lots of spare time!



  •  
    Since of 5th September 1994

    Updated: Friday, February 7, 2004
    The .HTML files on KoolBear.com are copyrighted ©1994-2004 KoolBear
    The KoolBear's Descent is owned and operated by Mike Sullivan. ©1994-2004 All Rights Reserved.

    All likenesses of Descent, Descent ][ Descent 3 are ® & © of Parallax Software and Interplay, respectively.
    All levels/missions including any custom textures or midis used in the missions and posted on KoolBear's Descent are © of the Level Designer.

    You may not reproduce these pages in any way without written permission from KoolBear.
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