It is the best game I've ever played and I've played over 3000 of
them. There is not one dull moment.....
.
Why do you spend countless hours designing levels?
T
Hmmmm, countless hours, well maybe when Devil 0.97 came out it took
awhile. I guess it's the satisfaction I get seeing a completed level that
I designed being played by many over the net.
What is your "Design Philosophy"?
T
Well, if it's an Anarchy level, I try to make it as what I call 'Free
Flowing' as possible. No hard to maneuver tunnels and at least 2 ways of
getting out of each room. If it is for Normal Play (with bots), I try to
make the level as tuff as I can without being impossible. Like having the
right weapons for the right bots. Also, I enjoy making the player look a
bit for the keys. I consider myself a Devious level designer when hiding
the keys.
What level Editor do you like and why?
T
Well, I started off with the very first Devil and still enjoy using
Devil 1.2 for D1 and 2.1 for D2. Although the DMB editors look very
promising.
What do you want to say to the Descenter's that use your Levels?
T
I hope you enjoy my levels and if you have any suggestions or comments
about any of my levels please feel free to e-mail me. I try to make the
levels, Normal or Anarchy so that people will ply them over and over
again.