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I have created and released 20 D1 levels and 45 D2 levels
(or level sets) for a total of 65 levels for D1 and D2.
I have never created any D3 levels. Since you asked for
it, here is a complete list in alphabetical order of all
the levels I've made along with a brief description of each:
20 D1 levels:
Clash500 - "Clash 500!" A
revision of "Clash of the Titans," This is an interesting
level where everyone starts out with 500 shields. There
is a bug where occasionally a player will have 900 instead.
The original boosted your shields to 1000, but that was
simply insane. This is a mega level, where a direct hit
does not mean an automatic kill. I created this level based
upon the design I saw in a dream, of an underground parking
garage with vertical pillars. It was a fun level, but simply
too large for two. (Date Created: 4-2-98) download
Cressida - A standalone level that was also a part of the
"Moons of Uranus" series. This one featured the first and
only level built with a securty alarm system, where doors
in a secret room opened whenever your opponent entered a
new area of the level. (Date Created: July 19, 1998) download
DoH - Duel of Honor. A concept level designed for a minimun
of three players. Two players enter a cage match room, with
one player acting as a 'controller.' He allows the fighters
into the cage, and he can open the door to the reactor below
them. Two pilots enter, they are reduced to 5 shields, and
are only allowed to use flares as weapons. (Date Created:
5-26-99) download
Icarus - A remake and replacement for the level AWOL, since
that name was taken already. This level was designed for
ladder play, but obviously that was just another dream.
It has a simple design, with a huge dark secret built within
it. The story of Icarus relates to a man who built wings
with feathers and wax, and flew to escape an island prison,
but flew too high and the sun's rays melted the wax, and
he fell to his death in the sea. In this level, you can
fly as high as the sun in a figurative sense, and gain almost
unlimited shields, but if you are too greedy, then your
wings will melt, and your shields will reset to zero. (Date
Created: 04-21-2003) download
Icarus1 - Icarus 1.1. This level replaces Icarus, it has
a few tweaks that were suggested by 'Mongoose' and 'Kirian'.
There was also a texture alignment error that was repaired
as well. As you may know, I expect perfection of my levels,
and having even the slightest error drives me nuts. Icarus
and Icarus1 have something new, a Secret area, surveyed
by an even more secret area. Within this level is a door
so secret and tricky that a simple search will not reveal
it even to a seasoned pilot. I must give kudos to the first
one who did, Theftbot, but only because he analyzed the
level in an editor beforehand. To date, I consider this
level my Opus, the best of the best of my creations. (Date
Created: 04-21-2003) download
Icaruslt - Icarus Lite. This level is a truncated version
of Icarus 1.1. It has no secrets, shield triggers, or puzzles,
save one, and that single door trigger is fairly easy to
find. The reactor is available to kill, and the exit is
plainly lit. I created this to have a pure version of the
Icarus open design, for true ladder play potential, with
no wildcard secrets.(Date Created: 04-24-2003) download
Just4Lan - The original text for this level goes as follows:
"Just4Lan was made while at the Califest D3 Lan party, and
was made out of boredom. It was hacked together in less
than 2 hours, and therefore is quite asymetrical... lets
see who will want to try it out with me." To set the record
straight, no one ever played it with me, and I retired this
level as a complete failure. (Date Created: 8-12-2000) download
Jysla - This is the second plagiarism of a 'Spaz' level,
based upon NYSA. I made this level at the request of 'JediLuke',
in his long quest for a perfect home level. Like the others,
it never quite met his satisfaction. It should have the
same feel as the NYSA level, with my signature. {Date Created:
8-8-2001) download
Loberva - This is my first plagiarism of a 'Spaz' level,
based upon Minerva, if you haven't guessed already. It is
a lobberized version. If you don't know what that means,
then you've never played any of my levels. Basically, I've
added secrets galore; Extra tunnels and phantom walls with
secrets within secrets, and a ton of vulcan as well. (Date
Created: 12-09-97) download
Miranda - Tired of trying to get people to stop playing
Minerva in favor of my levels, I tried a new tactic: Designing
another Minerva. This time, it was larger, broader, and
more complex. However, that complexity was its ultimate
undoing, as most people don't like levels where you have
to hunt for your opponent. It mimicks Minerva in many ways,
and embellishes on its features, using a quadrangle design.
However, it flopped despite being voted 4th most popular
level of 1998. (Date Created: May 5, 1998) download
Mothball - Inspired by the fusion level "Ugh," this level
was finished by me, using a Geodesic Sphere designed by
'Cursor.' The name of this level is a play on the word,
since you don't want to move towards the fusion gun like
a moth to a flame, and the fact that its a ball shaped level.
Suprisingly, this level did have some popularity for a period
of time. (Date Created: 8-9-2002) download
Oberon - This level was hated by all who played it. The
reason was the center terrace. The level was built upon
a hexagonal cube structure, with three floors, or terraces.
The middle floor features an intricate circuit board design
with flowing arrows. The trick here is, that the space above
those flowing power lines is filled with shield modification
triggers. Go with the flow, and slowly increase your shields,
go against, and your shields are quickly zapped to zero.
You can understand why no one wanted to play this a second
time. (Date Created: July 22, 1998) download
Ophelia - One of the few pure Four Dimensional levels ever
created, Ophelia looks very simple. It has Four rooms, the
only catch is, they are in the same space. Each of the rooms
links to two of the other rooms thru "Telecube Portals."
These portals hang in empty space, four two a room, with
one extra doorway that leads "Across" thru a hyperdimensinal
transtube, with no textures on the outerwalls giving the
pilot a strange ethereal experience while traveling thru
it. Images of other rooms appear and disappear as the pilot
nagivates the curvature of hyperspace. One of more popular
levels I have created, many people love the explosion radius
effect. Any explosive concussion can do damage to any nearby
ship regardless of what room they are in. Homing missiles
will follow invisible ships that aren't there, and good
luck finding the exit should someone blow the reactor! (Date
Created: August 2, 1998) download
Opiate - "A Level for OPiaTe." This was my first level
ever created. It was dedicated to my first Descent Mentor:
'OPiaTe'. It is full of errors, asymmetric corridors, misaligned
ship placements, hand shaded walls, and alot of default
textures. However, it is also one of the most challenging
levels you will ever find. It hosts the famous 14-Door puzzle.
A truly challenging puzzle hidden behind phantom walls and
dark secret corridors. For a long time, this was my home
level, because it housed the Shield Recharge Torus, a donut
shaped room that permitted any pilot skilled enough to reach
it to power up their shields to almost impossible levels.
Love it or hate it, this level has alot of history. (Date
Created: 12-01-97) download
Penumbra - Probably my most popular D1 level. I know that
aint saying much. However, it has the wicked in your face
tunnel vs dog ratting feel that has every pilot on the edge
of his seat. It is a modified version of Umbriel, in that
it is over three times larger, and more complex. Penumbra
has strange sound aura as well, since sound travels alot
further thru these hexagonal shaped rooms and down the spiderweb-like
tunnels. Penumbra has but one trap that will open up the
reactor down a narrow tunnel, to destroy the unwitting pilot.
If only all of my levels could have the same high-pitched
battles that I've seen in this one. (Date Created: 10-23-2002)
download
Portia - Originally created as a Nysa styled level, at
the request of 'JediLuke.' This level has one main doggin'
room, and a snipers nest, as well as the prerequisite tunnel
rat section and side anterooms. Naturally, it never quite
met to his satisfaction. He never settled on anything I
made for him anyways, yet I kept trying. This is one guy
that really needed to learn to make his own levels instead.
(Date Created: July 28, 1998) download
Rat-Race - Yet another level requested by 'JediLuke.' This
one never even saw gameplay as far as I know. It is a complete
failure. (Date Created: 7-27-2001) download
Tempest - This was the first level I created at the request
of 'JediLuke.' He wanted something similar to Nysa. You
may have guessed by now that Nysa was his favorite level.
However, I made this one too large. It was the first level
I created that utilized Unorthodox Cube Geometry. One look
at this level in any editor will reveal a very efficiant
cube usage, especially in the large central room. However,
due to the extremely narrow connection cubes, it has some
strange visual errors when played. It was mildly popular,
but the enthusiasm died quickly. (Date Created: 7-27-2001)
download
Tempest12 - Tempest 1.2. "Mega Tempest." As the name suggests,
this is Tempest with Megas. 'Nuff said. (Date Created: 03-17-98)download
Umbriel - Created due to the responce I've received from
players complaining that the got lost in my other levels.
Well, it wont happen in this level, since its one of the
smallest most claustrophobic levels I have created. It certainly
isn't the smallest, but it is the most cramped with terrorizing
narrow intertwined corridors. Penumbra simply broaded this
concept by three times the size. (Date Created: July 17,
1998) download
Vault - Another concept level, this one requires the cooperation
of two people to access the weapons locked in the Vaults.
This level is triangular in shape, and far too large for
just two players. It is another failure as a level. (Date
Created: 5-22-2000) download
46 D2 Levels:
1D-3D - The ultimate Concept level. Containing three levels,
named Lineland, Flatland, and Spaceland. As the names suggest,
the first level is a narrow corridor, where your pyro can
only fly forward or backwards. Extremely long, the exits
are on the very ends of an almost unlimited long tunnel.
Flatland is considerably smaller in length, but it only
allows movement along a flat plane. Exits here are in one
corner. Spaceland is by far the largest of all the levels
I've ever made. Using extremely large cubes, the Descent
engine cannot even properly render each ship, making dogfighting
next to impossible. On the other hand, the greatest feature
of this level is the exit, in the form of a burning black
hole, truly a sight to see. (Date Created: 11-8-98) download
Ariel - This is the 5th in a series of new level type invented
by me, called "Bouncer Level." A bouncer level is a level
where all of the walls inside use forcefield textures, bouncing
both weapons and ship around, except for concussion and
particle based weapons. Ariel was the sequel to the very
popular bouncer level: "Puck." Essentially you're flying
around a sun with sunspots you can fly into, solar flares
and prominances that are triggered by removing weapons from
the sun. It is extremely cube intensive, and can cause horrible
framerate lag on all but the best computers. Fly this one
with care. (Date Created: 1-25-99) download
Artofwar - One of my Pentagonal Cube levels, this one is
a shaker level like so many others. The theme of this level
is based upon the philosophy of Sun Tzu: "Know your enemy
and know yourself; in a hundred battles, you will never
be defeated. When you are ignorant of the enemy but know
yourself, your chances of winning or losing are equal. If
ignorant both of your enemy and of yourself, you are sure
to be defeated in every battle." This level is a smaller
version of the Cordelia Shaker level, to help make it friendly
to one on one games. (Date Created: 10-8-2001) download
Bianca - The Sequel to Ariel, this is a bouncer level
in the shape of a football stadium sized Ovoid. There is
nothing remarkable about this level, however, a modified
version of it called Fusion-B, or Fusion-Bianca, is worth
looking into. (Date Created: 2-10-99) download
Bouncer! - I'm not sure if this even counts as a level,
as I cannot find it anymore, but the text file states that
it is a compilation of all of my bouncer levels into one:
Ariel, Cordelia, Fusion-B, Puck, Robo-B and Tempest 2.2.
It is currently defunct. No date of creation available.
Buterfly - "Butterfly". When I created this level, I was
using Pentacubes as before, but I randomly copied them until
a form appeared in the editor. It was a Butterfly. The level
looked exactly like one, and amazingly, it was well suited
for a level. It has shakers, and a tricky exit region. Other
than the funky floors and ceiling, this level is pretty
ordinary. (Date Created: 7-26-2002) download
Chrysali - "Chrysalis." Due to an error of creative parallelolism,
Tyranny also created a level named Chrysalis. However, since
his filenames were different than mine, the dispute was
settled and we both kept the level name for each of our
levels. This one removes the shakers, but adds bouncer columns.
People really don't like uneven floors in their levels.
(Date Created: 7-26-2002) download
Cord-S2 - "Cordelia Shaker-2". This is the fourth Cordelia
level (The first one is unavailable). This level adds an
observatory, and more shakers to the ever popular "Cordelia
Shaker." This was not as popular as "Cordelia Shaker," as
it added quite abit of lag and some unpopular weapons. (Daee
Re-revised: 4-3-99) download
Corners3 - "Corners Edge 3.0". The reason this is the 3rd
version is because I lost the first two, somehow. How this
one survived is anyones guess. However, this is one of the
largest most complext three dimensional labyrinthian levels
I've ever created. It includes a large outer cubic torus
region where open air dogfighting can occur. In the center
column, the size of a small pyramid, is the labyrinth of
tunnels that resemble a hollowed out jenga puzzle. On top
of this structure is a snipers nest, where a locked door
that requires a trick to open leads to a central tunnel
descending into the reactor room. Behind a hidden wall,
and beneath the lava, one can find a back door leading into
a locked corridor leading away from the reactor into the
weapons cache. This small room filled with lava supports
a jet firing up into the neck of a small volcano, that you
can emerge out of by traveling upwards thru it. But be wary
of your shields, as you will be in constant contact with
liquid hot magma the entire way. Now that I think of it,
I believe that version one was a D1 level, but I don't have
that anymore. Corners Edge is an amazing architectural wonder,
and its no wonder no one plays it. (Date Created: 1-25-98,
Date Updated: 8-15-98) download
Crdela20 - The first Bouncer Level™ ever created! Sure,
previous levels have had this feature before, but not an
entire level! All of the walls in Cordelia 2.0 contain a
force field in the first texture, and a normal texture in
the second. This makes everything bounce, everything but
projectiles. It is a euthenastic level, where the slightest
misstep in the narrow outer corridors means instant death
to the unwary pilot. Its a hilarious and fun level, but
gets old quick. (Date Created: 10-20-98) download
Crdela21 - This is the most popular Shaker level I have
created. Star shaped with pentacubes like all Cordelia levels,
this is the first shaker level created where the average
pilot can evade an expertly lobbed shaker missile. Anyone
can do it, even without afterburners! Due to all of the
diamond shaped walls everywhere, one can hunt down ones
opponent, or dodge shakers right and left, and still live!
dodecahd - "Dodecahedron." It occured to me one day that
since pentagons match up perfectly in a three dimensional
dodecahedron (12 sided solid), that Pentacubes, or Pentagonal
Prisms, which I've been working with for a long time, would
also mold into a three dimensional duo-dodecahedron. This
level required alot of complex trigometric calculations,
and trial and error, to create a perfect dodecahedron within
a dodecahedron. It is one of my proudest accomplisments
in Descent level geometry. I don't care if people play it
or not. (Date Created: 2-09-2003) download
Dodecahd - "Dodecahedron."
It occured to me one day that since pentagons match up perfectly
in a three dimensional dodecahedron (12 sided solid), that
Pentacubes, or Pentagonal Prisms, which I've been working
with for a long time, would also mold into a three dimensional
duo-dodecahedron. This level required alot of complex trigometric
calculations, and trial and error, to create a perfect dodecahedron
within a dodecahedron. It is one of my proudest accomplisments
in Descent level geometry. I don't care if people play it
or not. (Date Created: 2-09-2003) download
Firepowr - "Firepower". A very simple level, unlike many
of my previous creations. Also unlike the others, this one
lacks any reactor or exit. It's a pure dogfighting style
of level. Square, symmetrical, simple. Boring. I have other
later levels created upon this principle building block
are far more entertaining. This level is retired. (Date
Created: 12-2-2000) download
Fusion-B - "Fusion-Bianca". As we quickly discovered, a
Football stadium sized Ovoid is far too large to carry out
any ordinary dogfight. Instead, with the help of 'Deathwinger,'
the fusion gun fires an insanely inflated fusion blast.
The fire leaving your ship is many times its size, and bounces
around the Ovoid with wild abandon. Death is quick in this
battlefield, and only hugging the walls will save you long
enough to fire off a few Giant Fusion blasts of your own.
Truly a unique level, this one's literally a blast to play!
(Date Created: 2-16-99) download
Icarus2r - "Icarus 2 Revival". This is a modified version
of the Icarus Lite level. It has a specific weapon loadout
designed for Revival matches, along with custom textures
to that effect. Included in these is my personal smiley
face @=O) and the Descent Revival Logo. I don't know how
popular this level is, because I don't know how often it
is featured in the Descent Revival, if those are even still
being hosted. (Date Created: 04-27-2003) download
Icarus2v - "Icarus 2 Vanilla". This is the D2 version of
my best level ever. It contains no secrets, nor could it
have the Wing of Icarus, since Descent 2 does not have shield
triggers. Any other versions of Icarus you find are counterfeit
versions, even if they were made by 'Theftbot.' (Date Created:
04-24-2003) download
Loberva2 - As horrible as it may sound, this is the D2
version of Loberva, the plagiarism of Minerva. I know, its
despicable. Lets leave it at that. (Converted: 2-27-99)
download
Miranda2 - This is the D2 version of the flop that was
Miranda. It has more weapons and stuff... but other than
that, its dead. (Revised: August 11, 1998) download
NaCl - NaCl, Sodium Chloride, Table Salt, Salt Shaker,
Shaker Level. A level named by free association. This is
my favorite shaker level I've created. I'm not sure if its
because of the unique architecture, or the colander reactor
room, or the big huge blue smiley face and custom salt shaker
and NaCl textures on the walls. Whatever it is, just about
any old salt would enjoy this pure shaker level. Pepper
not included. (Date Created: 5-13-1999) download
Opiate2 - "OPiatE's Castle." This is the D2 version of
my first D1 level, and it is also the very first D2 level
I've ever created. It has so many problems I don't know
where to begin. First of all, I didn't realize the importance
of the afterburner. Once you realize that there are only
four in the whole level, and every single one is hidden.
Secondly, the Textures are almost as bad as the first one,
with horrendous lighting, and third of all, its even more
complex than the first version with even more secrets and
weapons tucked away. Every weapon is available to the intrepid
explorer, far more trouble to achieve than is warrented
for a level this size. It was one of my favorite levels
for a long time, but obviously the Shield regeneration torus
no longer worked. Replacing it is a torus filled with energy
powerups, and an hidden Energy to Shield converter. Interesting
story behind the Shield Torus, originally it was designed
as a spy tower, but the long range cubes that would have
been necessary were impractical, this is what lead to my
creating Corners Edge. That's just a side story though.
Just beware of the reactor room is all I have to say. Oh,
and one more thing, the two castles are very fun to defend,
secrets within secrets with secret escape routes and flanking
tunnels. What a mess this level is in any editor! (Revised
12-27-97) download
Portia2 - This is the D2 Version of Portia, the level 'JediLuke'
requested and later rejected. It has some geometry adjustments,
but other than adding D2 weapons, its the same level. (Update
7-31-98) download
Portia21 - "Portia 2.1" Shaken, not stirred. Revised at
least five times until its final version, this is an insane
level. No one in their right mind would build a Nysa sized
level with shakers in it, and no one in their right mind
would play such a level. (Final version created on 10-27-98)
download
Puck - The most popular and fun Bouncer level I've ever
made. Its so simple its ridiculous. It's a sphere, with
bouncer walls. And its a small sphere too. The most important
preparation to playing this level is to turn your sound
down, because it gets unbelievably loud with hundreds of
laser bolts dancing around your ships. So long as you never
use the phoenix weapon, you should be good to go. Just remember
to shoot more than your opponent and eventually you'll win,
even if the kills number in the hundreds. It's that wild!
There is a tiny purple strip of texture on one wall that
if you were to shoot down it, you might blow up the reactor,
then again, it might blow up on its own eventually anyways!
(Date Created: October 25, 1998) download
Pyro-D - "Pyro-Dynamis". Firepower in Greek, this Decagonal
version of Firepower has five rooms instead of four. Unlike
Firepower, this level does have a reactor and an exit. Other
than that, its rather ordinary. (Date Created: 10-23-2001)
download
Pyro-D2 - "Pyro-Dynamis 2.0". Version 2 adds bouncer columns,
and two weapons: the Phoenix and the Helix cannons. (Date
Created: 10-23-2001) download
Pryo-D69 - "Pyro-Dynamis 69". This is a 69'd version of
Pyro-D2. That means it has hundreds more vulcan ammo, as
well as more vulcan cannons and ammo racks, but lacking
higher level guns. It was 'Devilwing's' idea, blame him.
(Date Modified: 2-23-2003) download
Rhombus - rhombus (rom´bes) n. 1. an oblique-angled equilateral
parallelogram. 2. a rhombohedron. This level is made from
simply that, rhombohedrons. It was called Rhombus because
that name is short enough for the filenames, and i forgot
that in fact the three dimensional cubes are called Rhombohedrons.
Despite this cool sounding introduction to the level, in
reality its far too large for two players to dogfight each
other, and it never saw much gameplay. There is a central
canal area that is locked by a simple wall trigger, where
you can find the big guns. Unlocking them completely changes
the nature of the gameplay, so beware of that. (Date Created:
2-1-2000) download
Robo-B - "Robo-Bouncer". My first, last, and only Robo-Anarchy
level. Best when played on Robo-Anarchy. The Smelter bots
are hidden in the walls, and their fire bounces all over
the place. This level contains traps of lava and forcefields,
as well as disarming triggers to remove them. But the most
impressive feature of this level is the custom textures
on the ceilings outside the main rooms. You may recognize
the moon, but can you identify which comet that is? Indeed,
it is Hale-Bopp. 'Deathwinger' suggested the starry sky.
(Date Created: 11-26-98) download
SunTzu - Named after the author of "Art of War," this level
is a very pretty level. Unfortunetaly, Descent Pilots don't
care for artistic expression when it comes to dogfighting.
This level is pretty to look at, and beautiful with its
glowing pentagrams in the center, but other than being a
piece of art, it lacks serious circulation to make it anything
more than a relic of the past. (Date Created: 10-13-2001)
download
SunTzu2 - The main difference in version 2 is the lowering
of the reactor into a newly created room, or snipers nest,
if you don't mind dodging reactor fire that is. Other than
that, the level is basically the same as its predecessor.
(Date Created: 10-21-2001) download
Tempest2 - "Tempestuous." The D2 version of Tempest for
D1. (Date Created: 1-24-98) download
Tempst21 - "Tempest 2.1". The Shaker version of Tempest
2 (Date Created: 2-14-98) download
Tempst22 - "Tempest 2.2". The Bouncer version of Tempest
2 (Date Created: 10-24-98) download
Torus - This level was an attempt to build on the success
that was Ophelia. But instead of four rooms, this level
is a simple torus that wraps around itself three times in
the fourth dimension before reconnecting at the beginning.
Cross bars connect parts of the torus, and include the reactor
and exit at different points. It was not a very popular
level. (Date Created: 8-15-2000) download
Tubular - This level is the only level I made that actually
resembles a simple D3 level. The complexity, the breaking
glass lights, and specially designed reactor core all contribute
to a visually stunning gaming experience. It's slightly
too large for just two players, like most of my levels,
but its perfect with four or more. This level will truly
challenge your 3-D senses. (Date Created: 8-3-2002) download
Tubular21 - "Tubular 2.0". I made this updated version
for 'Tankie2.' You'll find her unique signature in a texture
on one wall. I had to add my signature smiley face to another.
The reactor is behind a locked door like in the first version.
There's a trick to opening the door to get there, however,
a simple trigger will close a forcefield forever locking
down the reactor and any poor soul trapped inside. (Date
Created: 8-4-2002) download
Umbrel21 - "Umbriel 2.1". Probably the greatest puzzle
level I've ever made. It is nothing but puzzles, from mind
puzzles, to door puzzles, to puzzles of skill and dexterity
with guided missiles, this level has no less than seven
consecutive puzzles to reach the ultimate goal: The Invulnerability
power up! Of course, its not intended for serious game play,
simply the accomplishment of reaching that far is reward
enough, isn't it? Based upon the Umbriel hexacube structure,
this level is not conducive to dogfighting. (Date Updated:
October 17, 1998) download
Uranus - "The Moons of Uranus". No, this isnt toilet humor.
The seven moons of Uranus are the titles of the seven levels
that make up this set. However, this version had an error
with the Oberon level not being Hoard enabled, and therefore
this set is defunct. (Date Created: 12-2-98)
Uranus2 - "The Moons of Uranus 2.0". This is the correct
version that should be played, it contains the following
levels in this order: 1. Miranda, 2. Cressida, 3. Puck,
4. Oberon, 5. Ophelia, 6. Cordelia, 7. Umbriel. (Date Created:
12-21-98) download
Vault2 - Just the D2 rendition of the D1 Vault level. Nothing
more. (Date Created: 5-23-2000) download
Vuck - "Vamped Puck". This level was built in a Geodesic
Sphere originally designed by 'Cursor.' It is the only Omni-Bouncer
I've created, meaning that every single powerup is included
in this level. That means every power up! You will truly
understand the meaning of the name of this level when you
play it! (Date Created: 8-3-2002) download
Ximple - Simply put, this level is as newbie as they come.
I'm ashamed to even be associated with it. It is the first
level in the X series. (Date Created: 7-25-2000) download
Xmall - On the other hand, of the second level in the X
series of levels, this one is my personal favorite. It has
three circular tiers around a central shaft. The most interesting
part of this level are the invisible proximity mines! That's
right! Proxy mines that are INVISIBLE when deployed! Just
remember where you dropped your mines or you might commit
suicide on your own mines! (Date Created: 7-26-2000) download
Xmall2 - Too many people complained about invisible proxy
mines, and many wouldn't even try the level in the first
place, so I made a version that had traditional visible
mines. (Date Created: 7-26-2000) download
Xmallest - The Third level in the X-series, Xmallest was
made to intentionally anger 'EnergyWasp' =) by making a
level smaller than his so called "World's Smallest Descent
2 Level" (Date Created: 8-15-2000) download
Xmalest2 - The Forth level in the X-series, Xmallest 2
was made to intentionally anger EnergyWasp yet again...
by making yet another level smaller than the one he made
to be smaller then the level I made to be smaller than his.
(Date Created: 8-15-2000) download
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